Risk star wars2/11/2024 Other cards do other stuff, like get you extra troops or make your opponents lose their cards. Like the Empire needs the 'Fire the Death Star' card to blow up a planet (which, by the way, is awesome). It balances out pretty well.įaction-specific cards can be played to change the way things work. This would seem like the Empire is screwed, but they also start off with like half the galaxy, and while the goal of killing the emperor might seem easy, he's hidden, and he can move around, and he might hide behind the Death Star. Each faction has different goals - the Empire has to eliminate the Rebels completely, the Rebels have to kill the emperor, and the Hutts just have to control a few specific planets. You can play with anywhere from two to five people, by changing whether the Hutts are neutral or by splitting the Rebels and Empire into teams. Instead of having everyone with even footing and the placement like the original Risk, you've got three different factions - Empire, Rebels and Hutts. You might not think that Risk and Star Wars are two great tastes that taste great together, but it actually works pretty well. Oh, who am I kidding - I couldn't wait to play a Star Wars version of Risk. If you know where those systems are, and what planets are in them, then you're definitely a nerd, and probably own a Boba Fett costume, and have wet dreams about Leia in her slave outfit (incidentally, while I do not have a Boba Fett costume, I have had plenty of naughty dreams about that gold bikini, though I had never actually heard of the Ison Corridor before I played this game, so I guess I'm part nerd. Instead of continents, the galaxy is broken into systems, like the Core Worlds and Outer Rim and Ison Corridor. Instead of a map of the world, Risk: SW has a map of the galaxy. Go get the new version that has objectives and stuff, and avoid the original version that will have you spending fourteen hours in a cramped basement with three guys who keep laying down beer farts and falling asleep on the game table. Besides, if you've never played Risk, why would you start with the Star Wars version? You wouldn't. If you don't know how to play Risk, you're either A) retarded, or B) not enough of a gamer to have ever played Risk, and reading my sarcastic review of a Risk spin-off isn't going to help you any. If you already know how to play Risk, you know the basics of how this game is going to work. You're looking for barn animal porn or something - and having trouble finding it. But this one is still long, so I'm just going to call it Risk: SW for the rest of the review, and you'll know what I mean, unless you're really dumb, and then you probably aren't reading about board games anyway. And THAT would be a long name for a game. Thank God it's not limited just to the original movie, or the title could be something like Risk: Star Wars: Original Trilogy: Just the First Movie: No Jar-Jar Binks. And since there's more than one Risk: Star Wars, they have to add Original Trilogy. Boy, is that a long enough title for a game? It's not just Risk.
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